Skillshot.pl
Zdalnie
New
Senior / Principal Game Designer (3C & Player Experience)
⚲ Zdalnie
Do uzgodnienia
Wymagania
- Unreal Engine 5
- Blueprints
Opis stanowiska
WHO WE ARE
At Flying Wild Hog, we create action games that players remember. Since 2009, we've built a reputation for fast-paced gameplay, memorable worlds, and experiences that throw players straight into the heart of the action.
From the explosive Shadow Warrior and Hard Reset series to the artistic journey of Trek to Yomi and the weird-west mayhem of Evil West, we've always believed gameplay comes first. Today, we're pushing that ambition even further as we develop Tomb Raider: Legacy of Atlantis in partnership with Crystal Dynamics.
Headquartered in Poland and powered by talent from around the world, we're a team of passionate creators who love solving creative challenges, experimenting with new ideas, and building games we'd want to play ourselves.
We are on the hunt for a highly skilled and experienced Senior Accountant to join our ambitious finance team. As we push the boundaries of creativity and technology, we seek a financial expert to oversee our accounting processes, ensuring the stability and growth that support our next blockbuster games.
ABOUT THE ROLE
We are looking for an experienced Senior or Principal Game Designer to own and elevate the 3C (Camera, Character, Controls) and core player experience for our upcoming project.
In this role, you will be the driving force behind how the main character moves, feels, behaves, and interacts with the world and combat systems. You will combine high-level design vision with hands-on UE5 Blueprint prototyping to turn "good" character responsiveness into an unforgettable "great" player feel.
As a Senior/Principal team member, you will also help set high-quality bars, solve complex gameplay and technical challenges, and mentor other designers across the team - all without the burden of formal people management.
YOUR DAILY TASKS
- 3C & Player Feel: Drive the design and polish of Camera, Character, and Controls (3C) to guarantee seamless and highly responsive TPP gameplay.
- UE5 Prototyping: Build, test, and iterate on character movement, core controls, and combat interactions directly within Unreal Engine 5 via Blueprints.
- End-to-End Feature Execution: Take gameplay mechanics from paper concepts and rough greyboxes all the way through technical execution, balancing, and final polish.
- Cross-Discipline Alignment: Work hand-in-hand with Animation, Code and Level Design to build reactive character behaviors and clean gameplay loops.
- System Balancing & Feel Tuning: Dial in exact values for animation windows, camera behavior, and input responsiveness to ensure total mechanical clarity.
- Technical Guidance: Mentor other designers on the team, sharing your game feel expertise and elevating the overall design craft.
- Pipeline Improvement: Partner alongside Engine and Tech teams to streamline our iteration tools and workflow for 3C development.
REQUIREMENTS
- 7+ years of professional game design experience, with a heavy focus on 3C, action mechanics, or combat design.
- At least 1 shipped AA or AAA action title in a Senior or Principal capacity.
- Strong expertise in Third-Person Perspective (TPP) mechanics, camera systems, character feel, and player responsiveness.
- High technical proficiency in Unreal Engine 5 (UE5) and Blueprints - rapid interactive prototyping is second nature to you.
- Deep understanding of game feel fundamentals: timing, feedback loops, animation state machines, input buffering, and camera behaviour.
- Proactive & Independent Mindset: Ability to take full ownership of complex features, identify technical roadblocks, and resolve them without needing top-down direction.
- Strong Communication & Collaboration: Ability to articulate design decisions clearly to animation, tech, and art disciplines.
- Mentorship Skills: Passion for elevating the team's craft and helping junior/mid designers grow.
- Fluency in English (written and spoken).
NICE TO HAVE
- Experience designing action combat systems (melee, ranged, enemy behaviours, or boss encounters).
- Solid understanding of technical constraint management and optimisation in UE5.
WE OFFER
- Work-Life Autonomy: 100% remote work with flexible hours (core hours 11:00–16:00), giving you full control over your schedule.
- Health & Energy: Private medical care and a FitProfit sports card — available for our Poland-based Hogs.
- Mental Well-being: Access to professional mental health support to ensure a healthy and sustainable work environment.
- Hog’s Academy: A dedicated development budget to fuel your continuous growth and technical mastery.
- Language Growth: Polish and English lessons to ensure seamless communication across our international team.
- Real Influence: A seat at the table where your expertise shapes the project. We believe games are built by the entire team-your voice is a key driver of our success.
- Veteran Expertise: Work alongside industry veterans, offering a high-density learning environment and professional mentorship.
- High-Energy Culture: A collaborative atmosphere built on strong team spirit, transparency, and positive energy.
At Flying Wild Hog, we create action games that players remember. Since 2009, we've built a reputation for fast-paced gameplay, memorable worlds, and experiences that throw players straight into the heart of the action.
From the explosive Shadow Warrior and Hard Reset series to the artistic journey of Trek to Yomi and the weird-west mayhem of Evil West, we've always believed gameplay comes first. Today, we're pushing that ambition even further as we develop Tomb Raider: Legacy of Atlantis in partnership with Crystal Dynamics.
Headquartered in Poland and powered by talent from around the world, we're a team of passionate creators who love solving creative challenges, experimenting with new ideas, and building games we'd want to play ourselves.
We are on the hunt for a highly skilled and experienced Senior Accountant to join our ambitious finance team. As we push the boundaries of creativity and technology, we seek a financial expert to oversee our accounting processes, ensuring the stability and growth that support our next blockbuster games.
ABOUT THE ROLE
We are looking for an experienced Senior or Principal Game Designer to own and elevate the 3C (Camera, Character, Controls) and core player experience for our upcoming project.
In this role, you will be the driving force behind how the main character moves, feels, behaves, and interacts with the world and combat systems. You will combine high-level design vision with hands-on UE5 Blueprint prototyping to turn "good" character responsiveness into an unforgettable "great" player feel.
As a Senior/Principal team member, you will also help set high-quality bars, solve complex gameplay and technical challenges, and mentor other designers across the team - all without the burden of formal people management.
YOUR DAILY TASKS
- 3C & Player Feel: Drive the design and polish of Camera, Character, and Controls (3C) to guarantee seamless and highly responsive TPP gameplay.
- UE5 Prototyping: Build, test, and iterate on character movement, core controls, and combat interactions directly within Unreal Engine 5 via Blueprints.
- End-to-End Feature Execution: Take gameplay mechanics from paper concepts and rough greyboxes all the way through technical execution, balancing, and final polish.
- Cross-Discipline Alignment: Work hand-in-hand with Animation, Code and Level Design to build reactive character behaviors and clean gameplay loops.
- System Balancing & Feel Tuning: Dial in exact values for animation windows, camera behavior, and input responsiveness to ensure total mechanical clarity.
- Technical Guidance: Mentor other designers on the team, sharing your game feel expertise and elevating the overall design craft.
- Pipeline Improvement: Partner alongside Engine and Tech teams to streamline our iteration tools and workflow for 3C development.
REQUIREMENTS
- 7+ years of professional game design experience, with a heavy focus on 3C, action mechanics, or combat design.
- At least 1 shipped AA or AAA action title in a Senior or Principal capacity.
- Strong expertise in Third-Person Perspective (TPP) mechanics, camera systems, character feel, and player responsiveness.
- High technical proficiency in Unreal Engine 5 (UE5) and Blueprints - rapid interactive prototyping is second nature to you.
- Deep understanding of game feel fundamentals: timing, feedback loops, animation state machines, input buffering, and camera behaviour.
- Proactive & Independent Mindset: Ability to take full ownership of complex features, identify technical roadblocks, and resolve them without needing top-down direction.
- Strong Communication & Collaboration: Ability to articulate design decisions clearly to animation, tech, and art disciplines.
- Mentorship Skills: Passion for elevating the team's craft and helping junior/mid designers grow.
- Fluency in English (written and spoken).
NICE TO HAVE
- Experience designing action combat systems (melee, ranged, enemy behaviours, or boss encounters).
- Solid understanding of technical constraint management and optimisation in UE5.
WE OFFER
- Work-Life Autonomy: 100% remote work with flexible hours (core hours 11:00–16:00), giving you full control over your schedule.
- Health & Energy: Private medical care and a FitProfit sports card — available for our Poland-based Hogs.
- Mental Well-being: Access to professional mental health support to ensure a healthy and sustainable work environment.
- Hog’s Academy: A dedicated development budget to fuel your continuous growth and technical mastery.
- Language Growth: Polish and English lessons to ensure seamless communication across our international team.
- Real Influence: A seat at the table where your expertise shapes the project. We believe games are built by the entire team-your voice is a key driver of our success.
- Veteran Expertise: Work alongside industry veterans, offering a high-density learning environment and professional mentorship.
- High-Energy Culture: A collaborative atmosphere built on strong team spirit, transparency, and positive energy.
🔍 Dekoder Ogłoszenia
🟡
gameplay comes first
Deklaracja priorytetu rozgrywki nad innymi aspektami produkcji — w praktyce może oznaczać presję na ciągłe iterowanie i testy, kosztem czasu i work-life balance.
🔴
passionate creators who love solving creative challenges
Podkreślenie pasji i zaangażowania — może sugerować oczekiwanie pracy po godzinach w imię 'pasji do gier'.
🟡
experimenting with new ideas
Zachęta do eksperymentowania — w branży gamedev często wiąże się to z nieustalonym zakresem zadań i zmieniającymi się wymaganiami.
🔴
we are on the hunt for a highly
Ogłoszenie urywa się w połowie zdania — brak kluczowych informacji o wymaganiach i warunkach zatrudnienia.