Senior Level Designer to gaming client
emagine Polska
⚲ Stockholm Metropolitan Area
Wymagania
- Distribution
- Unity (game engine)
- Game Development
Opis stanowiska
We are looking for a Senior Level Designer to our gaming client. Start: ASAPLength: 30th of November with possible extension Location: Stocholm/hybrid (must be on-site 2-3 days per week) About the Role As a Senior Level Designer you will be responsible for creating levels for a newly announced game, in collaboration with others, to create a high-quality hand-crafted experience for our players. You will help define how to best create levels that are enticing for the players, together with a team of level designers spread across internal and external teams. You will also collaborate closely with other designers, creative stakeholders, artists and engineers, in a highly iterative process, to ensure our levels are well-balanced, fun and rewarding. You will be a core part of the game development process for one of the biggest game franchises in the world – from ideation and design to implementing and polishing. Responsibilities • Create high quality and engaging levels at scale • Define assets, gameplay, mechanics, systems and tools needed to create immersive levels • Work closely with other designers to support short/long term gameplay loops including combat, mob spawning/distribution and player progression in the levels we create • Support fellow level designers in their work • Collaborate with your team and project on creating the best experience for our players • Communicate rationales, design choices and feedback, within the team and project • Document your work, making sure it stays up-to-date and is shared within the project Qualifications • Substantial Level Design experience having shipped at least 1 title with exposure to a full project life cycle with all its different stages • Experience with game development and working in Unreal Engine (5) (or Unity or the like) • Strong knowledge of how level design and generalized game design interact • The desire to be part of a creative and highly collaborative team and ability to work with feedback and direction • Excellent communication skills, both verbally and in written form (in English), to support your vision • Ability to work together with other designers, engineers and other stakeholders • Experience with, and an understanding of what makes our game what it is considered a plus