JustJoin.IT Praca zdalna Mid

Unity UI VFX Artist

FUN CRAFTERS SP. Z O O.

⚲ Kraków

Wymagania

  • Figma
  • Adobe Photoshop
  • UI

Opis stanowiska

We are a cutting-edge AAA mobile-first game studio, founded by the former CEO and CPO of Plarium. With a team of 120 top-tier professionals across Europe, we specialize in large-scale Collection RPGs, drawing from our experience developing and publishing mid-core RPG and MMO Strategy games. Now, we are pushing the boundaries of mobile-first gaming with the next evolution of CRPGs, built on one of the world’s most iconic IPs. Operating as a fully remote company, we also have physical offices in Tel Aviv and Krakow, uniting exceptional talent from across the continent to create world-class gaming experiences.   The Role: Unity UI VFX Artist with a focus on bridging the gap between static design and live gameplay. Experienced in developing modular UI effects and transitions within Unity, ensuring both visual polish and functional integrity. Strong collaborator with developers and UI artists.   Responsibilities: • UI Implementation & VFX: Developed and maintained simple, modular VFX and animation for UI mockups directly in Unity, ensuring a consistent feel across the entire game interface. • Functional Integrity: Took ownership of UI functionality, managing prefabs and ensuring that animations didn't just look good but functioned correctly within the technical constraints of the build. • Prototyping: Used Adobe After Effects or similar tool to create high-fidelity motion concepts for UI transitions, serving as a blueprint for final in-engine implementation. • Collaborative Workflow: Partnered closely with the UI/UX team and developers to translate static mockups into interactive game elements. • Version Control Management: Solid understanding of Git version control, including experience managing branches, resolving merge conflicts, and performing pull requests. • Optimization: Reused modular assets and effects across various UI systems to maintain performance and visual consistency. Requirements: • Unity (UI Toolkit, DOTween, UGUI, Prefab workflows, Particle Systems, Shader Graph). • Version Control: Git (Branching, Merge Conflict resolution, Pull Requests). • Design & Motion: Adobe After Effects (Concepting/Prototyping), Photoshop, Figma. • Core Skills: UI Animation, Modular VFX, Technical Troubleshooting, Performance Optimization. Why Join Us: This is a rare opportunity to join a high-profile AAA mobile project and work alongside some of the industry’s best talents. You’ll play a pivotal role in delivering a visually stunning and technically robust user experience in a game poised to reach millions. Apply now and be part of something truly groundbreaking

🔍 Dekoder Ogłoszenia

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cutting-edge AAA mobile-first game studio
Studio aspiruje do tworzenia gier na najwyższym poziomie, ale skupia się na rynku mobilnym, co może oznaczać kompromisy w stosunku do tradycyjnych gier AAA.
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pushing the boundaries of mobile-first gaming with the next evolution of CRPGs
Firma chce wprowadzić innowacje w gatunku CRPG na platformach mobilnych, co może wiązać się z eksperymentowaniem i niepewnością co do ostatecznego kształtu produktu.
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Experienced in developing modular UI effects and transitions within Unity, ensuring both visual polish and functional integrity.
Oczekuje się, że kandydat będzie tworzył powtarzalne i łatwe do zarządzania efekty, które nie tylko dobrze wyglądają, ale też działają poprawnie w ramach ograniczeń technicznych gry.
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Took ownership of UI functionality, managing prefabs and ensuring that animations didn't just look good but functioned correctly within the technical constraints of the build.
Oprócz tworzenia wizualizacji, kandydat będzie odpowiedzialny za techniczną stronę działania elementów UI, w tym za zarządzanie zasobami i dopasowanie do wymagań silnika.
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Used Adobe After Effects or similar tool to create high-fidelity motion concepts for UI transitions, serving as a blueprint for final in-engine implementation.
Kandydat będzie musiał tworzyć szczegółowe prototypy animacji w zewnętrznym narzędziu, które będą potem dokładnie odwzorowywane w silniku gry, co wymaga precyzji i dobrej komunikacji.